![]() ![]() It can also be played in Capture the Flag mode (CTF). It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League. The multiplayer portion is similar to that of Quake. Enemies demonstrate visible wounds after they have taken damage. Some of the textures and symbols that appear in the game are similar to some of those found in Quake. A hub system allows the player to travel back and forth between levels, which is necessary to complete certain objectives. The game features much larger levels than Quake, with many more wide open areas. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. The single-player game features a number of changes from Quake. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. ![]() The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. Gameplay The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas. The game's storyline is continued in its expansions and Quake 4. It is the second installment of the Quake series, following Quake. I'm sold - just not for this price and with such scarce implementation.Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. I'm SUPER stoked for this tech and when it becomes more accessible and more widely implemented, I'm definitely getting a ray-tracing capable card. As it is and as great as this demo is, it's just not worth it yet. Then I'd be on the way to the store for my 2080 Ti or 2080 right now. Maybe the original Splinter Cell or Chaos TheoryĪny 3D universe GTA (Vice City would look gorgeous IMO) Quake I, II and IV (that would be very interesting) ![]() If there were maybe like 10 games with this tech that I really like, even old ones, let's say we had Half-Life (either one) If I set it to 1080p with resolution scaling to 50%, I can get a stableish 60, but it looks very muddy (obviously). I got 6-7 FPS LOL, but that's to be expected. Just for the heck of it, I tried it at my native resolution (2560x1440) with everything dialed up to max. I realized I never posted my specs, so here they are:ĪSUS ROG STRIX GTX 1080 Ti with the "Gaming" OC preset (clock usually goes to about 1970MHz) That said the performance on 1080 is total garbage (obviously), so don't expect much better results on TI version either.Īlso just tried the official, nVidia RTX update. And yeah, fully ray-traced Quake 2 is far more impressive and interesting than TR, ME, BF5, etc with almost non-existent rt features. You need to update drivers to version 425.31 (minimum) to be able to launch RT dependent apps. RT calculations will happen on a software level. Yes, you will be able to play Quake II "RTX" on 10 series gpus. ![]() TBH I didn't care for DXR implementation in "parts" for modern titles (BFV reflections, SotTR shadows, Metro Exodus lighting), but the Quake demo intrigues me. The new games obviously run like garbage because there are no RT cores in 10 series cards, but will I be able to at least try Quake II RTX with a GTX 1080 Ti? Originally posted by eS:If I've been following this whole RTX thing correctly, then nVidia unlocked DXR support for 10 series cards a month or so ago. ![]()
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